Reedstand
=========

Argonians in the swamp. Who would have thought?

Reedstand is a small Argonian settlement in Blackwood just to the north of Reedstand Cave. It isn't much, but the locals have been here for what seems like an eternity, and have come to like their isolated little portion of the swamp. There is, however, trouble brewing. An eccentric wizard has caused corruption of the local plant life and landscape. The people have tolerated this so far, but they are growing impatient.

This is yet another village mod stuffed into a small gap that doesn't appear to have been used yet. For those who say Cyrodiil is too overcrowded, be more creative, or I'll end up filling in all the spaces :)

Requirements
============

* Official Oblivion Patch 1.2.0416
* OBSE v0020 or higher.

Installation
============

Copy the ESP, meshes, textures, and video folder to your Data folder. BAIN installation is recommended highly.

If you have RAEVWD or some other mod which provides LOD, run TES4LODGen to update it to include Reedstand's buildings.

Uninstallation
==============

Delete Reedstand.esp and the associated files, being careful not to remove things needed by any of my other mods you may be using.

If you generated LOD, rerun TES4LODGen to remove the changes to the area.

Compatibility
=============

No known issues at this time.

Possible conflict with anything that modifies Reedstand Cave in addition to the immediate exterior cells.

Licensing and Legal
===================

Redistribution is strictly forbidden without prior consent. This means do not upload it anywhere unless you have obtained permission from me.

Non-English translation versions may be uploaded without permission on the following conditions:

1. All mod files contained in this archive are retained with their current names.
2. No alterations are made to the contents of the plugins or master file other than those necessary to translate the English text.
3. No alterations or additions are made to the meshes and textures other than those necessary to translate English text.
4. This readme is included, in ENGLISH, exactly as it is written in the version it was downloaded with.

All inquiries regarding this mod must be directed to me. If after 180 days contact cannot be established or you have not received a response, stewardship of this mod will fall to the community at TES Alliance (tesalliance.org). I can be contacted via PM at Bethesda Game Studios Forums, TES Alliance, TES Nexus, Great House Fliggerty, and AFK Mods under the username Arthmoor. I can also be contacted via my blog at http://www.iguanadons.net using the contact form there. A good faith effort must be made before assuming that contact cannot be established before concluding that I am no longer maintaining this mod.

Mod history archives such as Morrowind Mod History are permitted to keep a copy of this mod within their archives for historical purposes provided all authorship and credit information is retained.

Credits
=======

ForestDillinger - 3 second silent video plus audio effect.

Version History
===============

Version 1.0.4
-------------

* Fixed a minor typo in the general village dialogue about Baron Vargol.
* Horvath and Baron Vargol need to be essentil until the wizards quest is over, otherwise things break.
* Added the painting for Gottshaw to the tavern.

Version 1.0.3
-------------

* The public music override in the region was not set.
* Horvath was staying locked in his room while the Roaring Mouse quest was active and shouldn't have.
* Horvath's sleep AI was pointing him to the Abandoned Mine dungeon, which was disrupting the rest of his AI severely.

Version 1.0.2
-------------

* Failed to honor tradition! Paintings of the other villages are now on display at the Laughing Minotaur.

Version 1.0.1
-------------

* Faction adjustments to prevent issues with the final part of Wizards of Reedstand.
* Formatting in Horvath's journal was wrong.

Version 1.0
-----------

* Initial public release.